There are still some bugs in 1.1, but nothing too severe. So the next thing to come will be a proper new release. At least three new races are planned—in addition to that, there'll be some adjustments to difficulty, item spawn rates, interface, AI etc. Not to mention a number of bugfixes. And at least one new item.
I rewrote the way monsters pick their targets to prevent some bugs from happening, but it might've caused new ones. Oh well.
Sunday, 27 July 2014
Tuesday, 22 July 2014
Release 1, bugfix 1
And here's our first bugfix. Some of the nastier bugs have been squished.
Download the game here (mediafire)
Open the file with Git (download)
Changelog:
* Fixed up a number of AI bugs involving the rusalka and the enslaved state.
* Fixed an issue involving the player being killed as a podling.
* Fixed an issue where the pod seeds would become unusable after the first use.
* Fixed an issue where you could keep beating disabled monsters to get points.
* Made traps harder to avoid and slightly more common.
Download the game here (mediafire)
Open the file with Git (download)
Changelog:
* Fixed up a number of AI bugs involving the rusalka and the enslaved state.
* Fixed an issue involving the player being killed as a podling.
* Fixed an issue where the pod seeds would become unusable after the first use.
* Fixed an issue where you could keep beating disabled monsters to get points.
* Made traps harder to avoid and slightly more common.
Monday, 21 July 2014
Release 1
This release is brought to you by Pandora the Harpy |
Bugs are to be expected, one person can only test so much. If you spot any, please comment on this post and mention them.
In addition, feedback for anything is very much appreciated. A single monster type overshadowing everyone else? Disappointing game design decisions? Things you'd like to see in the game? Any constructive comments are valued.
Download the game here (mediafire)
Open the file with Git (download)
As of this release, there are:
* 9 transformable races.
* 2 nonliving forms.
* 1 way to get enslaved.
* 212 images.
Changelog:
First release!
A little about the game
The game's mascot is Tessa the Imp |
The engine is flexible, and mostly already supports other possible gameplay modes as well, perhaps to be implemented in the future. For now, the development will mainly focus on more content: more transformations, items, events and such.
The art has been created by using 3D Custom Girl with a variety of mods.
The author recommends the game to be played using Git. House of Pandemonium isn't the fastest game, and Git outperforms all other glulx interpreters quite nicely. In addition, the game just looks better on it than on some other interpreters.
Download it from if-archive
The content of the game is in extremely poor taste and isn't recommended for anyone. It includes, or will include, things such as vore, pregnancy, birthing and unbirthing, death, rape and general unpleasantness.
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